INTERSTELLAR: through the wormhole of exposition and trickery

interstellar-banner-poster

This isn’t the kind of review where I’m careful not to spoil the movie. It’s the kind of review where I do spoil the movie. It’s been out for weeks. Get over it.

With INTERSTELLAR, writer/director/producer Christopher Nolan makes a compelling case that his greatest strength as a filmmaker is the ability to make exposition palatable. His last foray into original material, 2010’s INCEPTION, centered around a complicated heist that required dense passages of exposition in order for the viewer to parse the dream-within-a-dream-within-a-dream logic. The payoff for all that setup was spectacular, and the setup itself was action-filled and spent a lot of time on the familiar and pleasing “getting the team together” developments.

INTERSTELLAR, a film that surpasses the 148-minute length of INCEPTION by 21 minutes, doesn’t even have time for the team-building. Almost the entire first hour consists of people in a room talking to each other. Or talking in blunt, on-the-nose sentences that will assuredly be recalled neatly later (since Nolan’s second-greatest strength is his ability to construct clever polished puzzles out of his films). That my attention stayed somewhere between intrigued and semi-riveted despite an almost total lack of action during the first half of the film speaks to Nolan’s talent for exposition-dumping. He’s a filmmaker of concepts and tricks, and as his thirst for bigger and bigger concepts and tricks grows, so to does the necessity of including more and more exposition. It’s no mean feat to educate a viewer on black holes, worm holes, relativity, why the world is ending, how we’re going to save the world, why people are good, and why people are assholes in a way that doesn’t feel outwardly pedantic. Or, at least, not annoyingly pedantic.

At times though, this is a dubious talent. Because Nolan is careful to parcel out expository information to coincide with the dramatic moments in the story (maintaining our interest), the characters don’t seem to exist when they’re off the screen. This makes characters seem like mere engines of plot (and exposition) instead of anything resembling human beings. It also makes them seem a little… moronic.

An example: our hero, Coop Cooper (Matthew McConaughey) is a gifted engineer and pilot. At one point, he’s described as the most qualified person on the planet to fly a spaceship through a wormhole to another galaxy so he can save the entire human race. He is brains, brawn, and guts personified. Except he’s either a moron or he slept through the part of his life where NASA explained the mission to him. Because it’s not until they’ve slipped the surly bonds of Earth’s gravity that one of his teammates, Amelia Brand (Anne Hathaway), explains to him where they’re going. Then, as they’re approaching the wormhole, another teammate, Romilly (David Gyasi), has to explain to him what a wormhole is using a pen and scratch paper. Yet despite these obvious gaps in his knowledge, Coop has no issues piloting the craft. So he was clearly trained for what I would imagine to be many arduous months so he could fly the ship. Since the fate of the entire human race depends on this mission. But he seems a bit foggy on where they’re going and how they’re actually going to get there.

Of course, Nolan puts this expository information at these junctures to keep the audience engaged. Since most of the movie up to this point has just been people talking about stuff and things, a scene where some NASA scientist explains the entire mission in a sterile turd of exposition scene, maybe with a helpful PowerPoint, wouldn’t work. And besides, Romilly and Amelia aren’t really explaining these essential pieces of information to Coop, they’re explaining them to the audience. Except that they’re explaining them to Coop.

Moments like this, where Character A tells Character B something that Character B would know already unless they spent all their time off-screen unconscious in a cave, privilege the plot over the characters. That not surprising–outside of Coop’s journey, there isn’t much character development to be found here.

Most characters have a single motivation that reveals an element of humanity. Each reveal is also packaged as a surprise twist. The NASA mastermind, Dr. Brand (Michael Caine), represents the rational, and limited, mindset of a scientist and has actually given up on Earth’s survival, putting all the human race’s chips in the Colony-Starting Basket. His daughter, Amelia Brand, represents the triumph of love and actually wants to go a certain planet because the dude she loves was sent there. Coop’s daughter, Murph Cooper (Jessica Chastain), is pretty much the pinnacle of the human race. She represents the ingenuity of mankind, along with love and reason, but it’s her capacity for faith that leads to civilization’s salvation. Not religious faith, but a faith in humanity (and her father). On the other hand, the film’s antagonist, Dr. Mann (Matt Damon), represents the base selfishness of man’s survival instinct. At the end of the second act, when all appears to be lost, the real enemy to mankind is revealed to be Mann. Get it? Har har.

mccon

In case you haven’t gathered, this isn’t a subtle film. Too often characters are turned into conceptual mouthpieces spouting well-prepared statements and anecdotes about survival, science, love, and humanity. Sometimes they let loose howlers like this from Amelia Brand, after the debacle on Planet Cowabunga Tidal Wave: “Coop, I’m sorry. I screwed up. But you knew about relativity!” I like to imagine that someone explained it to him using a crayons and a sock puppet Einstein, perhaps just after showing him how wormholes work with the scratch paper.

It’s ironic that Matthew McConaughey’s performance is one of the two things that holds the whole knotted mass of INTERSTELLAR together. Because while the script inadvertently makes him out to be a dunce, McConaughey plays Coop as brilliant, brave, and vulnerable. He’s real, he’s alive, he sweats and breathes. He’s just the man you’d back to save the human race. And he’s so damn handsome in his Carhartt jacket.

The other thing that holds INTERSTELLAR together is the fact that it’s a knotted mass. It’s a Nolan puzzle box, carefully constructed, that gives the audience little dopamine squirts with every connection and reveal they figure out. Or are fed. We are rats in his maze, following the bends in the story in the hopes that we’ll be rewarded with the Cheese of Understanding. There are no dead ends, no meandering asides. Keep your arms and legs inside the ride at all times. Because we’re dealing with time travel here, all 1st and 2nd act mysteries are accounted for through Coop’s intervention and epiphanies.

Who are “they”? Why, they’re super-advanced us! What the hell was going on with Amelia Brand’s inter-dimensional handshake? It was Coop! How did the ghost tell Murph to tell Coop he needed to stay? Coop again, knocking encyclopedias to the floor!

Perhaps I’m generalizing too much in saying that Nolan solves all the mysteries he creates. But he is a fastidious filmmaker, controlled to the point that while the film is ambitious and epic, it’s not sprawling. It’s not loose. Although we get a cathartic ending, it doesn’t feel joyous. It just feels like the end of satisfying ride. A long, twisty, enjoyable ride punctuated by moments of awe, but not wonder. Because plot and concept are the coin of the realm here, and characters lack interiority while seeming to not exist when off-screen, it’s like Nolan erected an impressive skyscraper that’s devoid of all life except a single meteoric McConaughey streaking through its corridors.

I appreciate INTERSTELLAR for its scope and dedication. I’m happy that it’s an original film by a filmmaker who has enough free rein (despite a $165 million budget) to explore challenging ideas that compel him. I enjoyed thinking about the thrills of exploration and the mindfuckery of relativity time squeezing and the practical loveliness of problem-solving through engineering and astrophysics. But I don’t love the film. It lacks the organic weirdness of life. Real life, not concepts or plot points or puzzles. In INTERSTELLAR, love is something to be defined and catalogued for quick recall at the relevant moment of the story. It’s a film full of sleight-of-hand but not magic. Ultimately, it feels a little empty–aiming at truth, but so calculated that it misses the mark.

Shitty Movie Review: 47 RONIN

Shitty Movie Reviews explores films that get shit on by critics and/or fickle audiences.

Making a movie is REALLY hard. Making a great one is damn near impossible. But what makes a shitty movie shitty? Where did it all go wrong?

hr_47_Ronin_11

47 RONIN

Shit on how: 28/100 on Metacritic, 11% on RottenTomatoes, abysmal box office.

Well. It’s 2014 and nothing I’ve seen recently has yet unseated THE COUNSELOR as the most aggressively shitty movie. 47 RONIN certainly won’t knock off the champ—it’s too meek and bloodless and confused, like a duckling with brain damage, to challenge the throne.

47 RONIN isn’t all bad. Tried-and-true outnumbered/outgunned concept. The casting is actually solid (Keanu does action star innocence well; Hiroyuki Sanada is a personal favorite playing immovable honor). The CGI isn’t horrific.

The biggest issue is that the film is confused. Is it a pop-arcade actioner a la 300 or a contemplative Kurosawa-lite samurai epic? Is this Kai’s (Keanu Reeves) story or an ensemble quest? Are we in a Far East All-Growed-Up Magic Kingdom that was conjured up from a thousand iMacs or realistic historical Japan with some fantastic elements? Some films can blend disparate elements into something cohesive but 47 RONIN just spits out a chunky and unsatisfying slurry—a cheeseburger and sushi smoothie.

Open on Kai’s origin story, told in voice-over (so it’s about an outsider’s journey?) but close on the general impact of the “47 ronin” story on Japanese culture (so it’s really about Japanese honor?).  Combine patient long shots of the pastoral beauty of Japan with a rescue sequence that takes place on the “Dutch Island”—a CGI barge party of slave ships with elaborately tattooed denizens and a pit fighting with ugly grunting pixel giants. It’s hard to immerse yourself in the story through these abrupt shifts played straight.

At first, I didn’t know the production history of this film so it was hard to pin down where things went wrong—was the script jumbled or was there some sort of eleventh-hour push to add a healthy dose of videogame aesthetic for marketing purposes?

I’d guessed the latter based on the misleading promotional materials (we’ll get to what actually happened in a minute). The previews showcase 47 RONIN as a samurai flick as imagined by Zack Snyder (it’s not).  The above poster that features the skeleton tattoo man and the robot-y samurai is a pure, guileless bait-and-switch—those two dudes have maybe 6 minutes of combined screen-time and two lines between them.

I suppose if I spent (reputedly) $200 million on a Christmas release action film that’s propelled by Keanu Reeves poorly feigning romantic feelings and a notion of Japanese honor that requires the heroes to commit ritual suicide at the end, I might consider shoehorning just enough bizarre characters and CGI razzle-dazzle in there so to fill a flashy trailer. As a kind of Hail Mary. A desperate Hail Mary.

So what happened to 47 RONIN? Apparently the production was a rolling disaster worse than I’d anticipated. A brief recap cobbled together from various stories:

The original draft of the script by Chris Morgan made the 2008 Blacklist and focused on Oishi, Hiroyuki Sanada’s character, and his journey to lead the surviving ronin on their quest for vengeance. From what I gather from chatter about that draft, Keanu’s character was along for the ride. There was at least one re-write by DRIVE scribe Hossein Amimi. Universal Studios gave first-time feature director Carl Rinsch a $175 million dollar budget and a November 2012 release date. After wrapping, Universal was unhappy with the film and called for re-shoots while pushing the release date. The purpose of the re-shoots? To put Keanu Reeves, not originally the main protagonist, at the center of the film. And to give him a role in the climactic battle. And a love story. Then they shoved Rinsch out of the editing room and finished putting the movie together without him.

So… they retrofit a completed $175 million dollar film with a new main protagonist.

No wonder the goddamn movie is confused and shitty. And lacks clarity. And urgency.

No wonder Kai/Keanu has a magic sword and magical powers and we only see those things in action for about 7 seconds of the re-shot final fight scene (major letdown). Because they were probably tacked on at the last minute.

No wonder the bookending voice-over that establishes Keanu/Kai as the central hero feels like it was tacked on at the last minute. Because it was probably tacked on at the last minute.

No wonder the movie is muddled with a hollow-feeling love story, unsatisfying climactic battles, and jarring tone shifts.

Hindsight is 20/20 and wild speculation is fun, but wouldn’t it have been great if Universal had taken that $175 million budget and made a $50 million somber honor-before-all 47 RONIN and a $50 million insane magic/demons/dragons/blood-n-guts CGI-fest 47 RONIN and spent the remaining $75 million on personal hovercrafts for their executives and me?

The whole thing is both a horrifying cautionary tale and something that should give you solace. Failure happens. It just does. Sometimes things slip away. Sometimes they hurtle, flaming, into a volcano filled with nitro glycerin and sharks. Universal had a great script, a good cast, a massive budget, and a hot director they had faith in. And it just never came together. The set design is fun, the costuming is wonderfully lavish, everything is competently done–but as a story, it flails around a bit then ends.

47 RONIN isn’t an unwatchable mess, it’s just a mediocre hash of competing visions, endless tinkering, and a brazen marketing campaign that provides a good excuse to sit in the dark and eat popcorn. That’s about it.

Shitty Movie Review: THE COUNSELOR

 

 

Shitty Movie Reviews explores films that get shit on by critics and/or fickle audiences.

 

Making a movie is REALLY hard. Making a great one is damn near impossible. But what makes a shitty movie shitty? Where did it all go wrong?

Image

 

THE COUNSELOR

Shitty how: 34% at RottenTomatoes, **appearing on some Worst of 2013 Lists

Yesterday, having already seen GRAVITY and having no compunction to see TURKEYS AMOK or BIRDS DAY OUT or whatever the hell that sad money-grab Thanksgiving movie is, I was faced with this decision: see the moderately well-reviewed ENDER’S GAME or see the almost universally panned THE COUNSELOR. I picked THE COUNSELOR.

It doesn’t have anything to do with the flap Orson Scott Card raised by being a frighteningly tactless douche. That dude is punch-drunk on conservative bile.

It’s because I wanted to see how a top-notch writer (Cormac McCarthy), director (Ridley Scott), and cast (Pitt, Bardem, Fassbender, Diaz, Cruz) could collaborate on film that’s garnered reviews that consist of either confusion or loud wet fart noises.

Well. At least it’s a beautiful movie. Not emotionally beautiful, but rather it looks great. That’s the Ridley Scott we know. And it’s filled with beautiful people in beautiful settings. Beautiful production design.

(Except for the moment when we get the “rich dude fleet of cars outside mansion” shot. If you look closely, you’ll see a Pontiac Solstice. In the driveway of a dude who owed, as we see in a truly bizarre flashback, a $200,000 Ferrari California. Is the Pontiac supposed to be a super-subtle note to his dwindling power/prestige? Or did the production just kinda run out of money when it was stocking that driveway shot? Or did no one care? Or am I not giving enough credit to a domestic convertible that was discontinued in 2009?)

Let’s cut to the chase. This is a bleak and gelatinous movie. It simultaneously WAY over the top but also so grim that the outrageousness is muted into grayscale. Por ejemplo: Cameron Diaz basically plays her character Malkina (are we serious with this name?) as the stock vengeful high school bitch grown into an icily violent sex freak. Who keeps cheetahs as pets. And has a matching cheetah print tattoo up her back/neck. And has a gold tooth.

Let’s go over that. Malkina. Cheetahs. Gold tooth.

Clearly this is a villainess who escaped from an un-produced Roger Moore-era Bond film.

But nope. She’s an unlikable character in a 2013 Cormac McCarthy-penned thrill-less crime thriller. But then again, all the characters are unlikable. Even Penelope Cruz, who plays the innocent lover to our “protagonist”. She’s unlikable because McCarthy sets her up to be the one likable character in the whole thing. She’s our protagonist’s love–the one thing that us human audience members are supposed to feel attached to. We’re supposed to understand why the Counselor (Fassbender) enters the whirlpool of madness and despair. This is our emotional connection to these shitty characters and this shitty world!

Except this is how McCarthy tries to build our emotional connection (to Cruz and thus Fassbender): Two scenes. Scene one is lame pillow talk followed by Fassbender going down on Cruz. Scene two is Fassbender giving Cruz a massive engagement ring.

That’s it.

That’s what is supposed to build enough emotional attachment that we’ll feel involved and concerned watching Character A talk about bleak and shitty things and Character B doing bleak and shitty things and Character C reacting to bleak and shitty things.

It doesn’t work.

I used the word “gelatinous” earlier. What I mean there is that for maybe the first 2/3 of the movie, there isn’t much structure, either macro or micro. It’s an un-cinematic kinda momentum-less opening hour. (The old guy two rows down spent the first hour texting. And then left.)

On a scene level, for the first hour, what McCarthy does is put two characters in an interesting location and then makes them talk at each other in anecdotes and cryptic semi-philosophy. He doesn’t utilize the setting really, although you can feel Ridley Scott straining to involve the lavish sets and production design. And he sure as hell doesn’t utilize action.

And in this first hour, we’re not given much plot to grip onto. Our “protagonist” the Counselor makes a decision that is neither really specified nor contextualized. Something about smuggling drugs to Chicago. All we know is that it’s going to end badly. And that some people are going to die in horrible, explicitly described ways.

Once the Counselor makes this amorphous decision, different parties that we don’t know get involved and his deal goes wrong for reasons we don’t really get but we know that people are going to die in horrible, explicit ways because the first hour of the movie is spent telling us how people are going to die in horrible, explicit ways. And so they do.

So we have a protagonist who makes a choice we don’t understand and then bad things start happening out of his control and other characters spent big chunks of monologue explaining to him that he can neither stop nor alter the trajectory he’s on (people dying horrible, explicit deaths). So he’s trapped, with us, just wandering around and waiting for truly awful things to happen to the characters one-by-one. What a grim fucking movie.

At least in slasher movies, you know that most of the characters are going to die in horrible, explicit ways BUT you understand that the protagonist will have some agency–some ability to stop what’s happening. THE COUNSELOR tells you that this is not an option. Our character is almost entirely powerless. Literally all he does is listen to people tell him he’s fucked OVER AND OVER AND OVER AGAIN.

Does Cormac McCarthy hate the universe?

I almost feel silly saying this, but it reminds me of Paradise Lost. If I remember correctly, Milton believed that as soon as characters internally decided to sin, then they’d sinned. It was about the decision–that’s more important than the real-world action. The Counselor is doomed the moment he says “yes” to whatever role he’s playing in the crime. Heavy shit. Intellectual fodder for an incredibly dense and lengthy epic poem. Maybe not as much a two-hour crime flick.

(But at least Paradise Lost has set piece action scenes!)

The actors are trying hard. Ridley Scott brings his usual polish. They all seem hamstrung by the script. Maybe this is a situation where writing for the specific demands of one genre doesn’t mean you can write to the demands another genre. Cormac McCarthy, wonderful novelist. Cormac McCarthy, not-so-great screenwriter. It’s like when idiot sports commentators say, “LeBron James would DOMINATE the NFL as a tight end.” And then other idiot sports commentators say, “You idiots, just because he’s a basketball god doesn’t mean he’s a football god. It ain’t that easy.” And the latter idiots are probably right.

In six months, maybe I’ll re-watch and be stunned by the genius way it subverts genre constraints and presents its dour world-view. It’s THAT squirrelly of a movie that I’m almost not even sure HOW bad it is. Or maybe I just don’t hate the universe enough to get it.